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Amazing game! Hope to see more in the future!

(+3)

I beat the game with every character with 18 hours total playtime. Overall a really addicting game, just wish there was a way to know how to get every achievement

(+3)

my pc still can't open the game. it crashes a few seconds after launching the game, support for opengl pcs would be useful !

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AWESOME AWESOME AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(1 edit) (+6)(-1)

Can you please raise the brightness on the haunted cog golf courses? I cannot see anything and I feel that losing all my laff from mazes and mole stomps isn't fun in the slightest, it feels rather bad actually.

(+2)

This!! I know the point is for it to be limited vision/dark and spooky but during the day the sunlight on my monitor makes that level basically unplayable 🥲 would love an accessibility setting or something that brightens up the visible area

Is there some kind of discord where we can ask questions about the game? or is this and the youtube video comments the only place?

Yes, Hope my link still works.
https://discord.gg/ZJebwVDk

yeah that link didn't wor

Discord Link is down.

Hi, I wasn't sure where to leave this bug but when using the item that sometimes upgrades stuff by +1 tier, it will sometimes turn the $50 bill into a presentation, but the presentation doesn't lure anything, thus completely wasting the turn and all the gag points.

(1 edit) (+1)

few bugs i've noticed so far

- final elevator in the final factory minigame room will sometimes not be there
- as moe zart, cogs that start the turn lured and are unlured with an attack will still attack

- also as moe zart, cogs unlure one turn too soon

- record profits sometimes just doesn't trigger when killing a cog (seems to be when killed by aftershock)

otherwise fun stuff

another bug i've run into at least twice now: clipping into treasure chests without being able to get out

Very fun game and overall, I've been having a good time with it! Though I do really wish that the Classic control scheme had *any* way to reposition the camera, because the default angle makes platforming and minigames like Find the Skulls unnecessarily difficult.

I wonder if it's just my own lack of skill but the stomp the moles minigames in the cog gold courses feel entirely unbalanced. I had a run where I had to stomp 10 in the open field, and I swear, I only ever actually even saw nine pop up at most before the 40 second timer ran out. Not to mention that with how quickly the moles dip back into their holes, usually, by the time you see one, it's already back in the hole right before you can actually get to it. I've had multiple runs that were otherwise going well ended by the moles in these manners.

Really enjoying this so far!  I wish there was a way to make the platforming slightly easier so I didn't keep going sad in the factory but this game is still really cool.

(2 edits) (-1)

made an account just to say this; i was playing clerk Clara on the last floor fighting the book keeper and traffic manager with a total of 4 cogs while she was focusing. i had to use lure, trap, and sound meaning she got hit twice and retaliated causing her to do all of her debuffs and then just out-right make me go sad. thats not fair and im shocked there's no lee-way or failsafe to prevent that. please fix this it was a very upsetting and bull run-ender. real shame too because i adore this game! its really really fun 5-minute post salt edit here: an idea i had is to garuntee she spawns on the left side as to avoid this or make her move i suppose? my gf had her spawn on the left side and had no problems, i had her spawn on the right and my run was ruined

I played 30 min and it was great, It's easy to get started, concept is fun,
I managed to get stuck but there a button for that, and the game is quick (even if I would love to press space or a button to skip animations)
but I got rect on the first boss T.T

Anyone know what I can do to fix it so I can actually play instead of getting exited out as soon as I select Flippy and go in the elevator?

same case here, game opens, i select flippy but closes immediately.
but to help you, you need to go to the discord of grindworks and submit the problem there
https://discord.gg/ZBgXzKxQ

Okay, thanks

I got stuck on a chest in the D.A. Office Room and the sweeping spotlight nearby killed me lol

(+2)

Very very fun and feels rewarding to play :)
I love this game!!!! Everything about it is so cool, I love how accessories were implemented as boosts, very toony! And I only got a doodle once so far, but it was adorable and having it follow you around is perfect. love it!
My only wish is for the golden goose fight to be tweaked a bit, I've yet to find a way to really make it work for me and its difficult to keep up with moving the camera to keep track of things in it ^^' definitely where i most often die or almost die lol
you've all done something very special here with this game! :)

(+1)

Is there a discord for the game?

Would really like to have a place where you can share 3d models and textures for the costume cogs feature. 

Wouldn't know myself where to get the 3d models.

i really wish there was but i havent seen one yet

(1 edit)

Really hoping for this would be easier than having to help my friends learn how to change stuff in the creator

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https://discord.gg/pnP3Bjfj

(+5)

Really good so far but I'd like to leave some feedback here.

- Please add a setting to change mouse sensitivity (like other people already mentioned)

- Please give us an option to skip cogs death animation or not ( I personally don't like how the animations are skipped after you defeat a cog while others are still present in the battle. The next cog immediately attacks and we don't even see it. I'm sure this is probably done to speed things up but I think it would be best for people to decide if they wanna watch the death animation like in TTR or if it gets skipped. Just like the option you gave us for battle speed.

- Minor things like the dog's ears disappearing at certain angles. Not sure if that can be fixed.


Looking forward what you with the grindworks in the future :)


(+4)

cool game, cool elements, cool rogue but please lower the text speed

(+6)

Thank you for putting in an incredible amount of time and effort into this. I'm hooked. Any way to support?

(+6)

(minor spoilers) having a lot of fun so far! other than occasional bugs the only complaint i have off the top of my head is that the camera makes some platforming/out of battle sections very difficult. the golden goose fight was where i really felt this, i couldn't get a good grasp on where anything was coming from unfortunately. maybe it's meant to be that way but in my opinion it doesn't really feel "fair"

all that aside great work on the game! 

(+3)

agreed heavily the golden goose fight is really wack. the rest of the game is great though and id love to see more content for it eventually

(+4)

Excellent stuff! 

Despite some hiccups and jank, I thoroughly enjoyed my first two runs of this game. I will say that the difficulty curve can be a bit inconsistent if you get particularly lucky, but I think that can be smoothed out in the future. Basic cog fights also tend to run about on the monotonous side, so more variance in their abilities would be quite fun. Additionally, I would appreciate a means to see your gag levels outside of fights (a hotkey akin to what's in the original Toontown would suffice). 

Otherwise, incredible! This is easily my favorite iteration of Toontown. :)

this game doesn't support OpenGL devices, it crashes everytime i open it. i'm pretty sure there's a way to fix it

(+6)

Creating an item guide for this game, check it. Info in the doc for adding items that I don't have up on it yet.


https://docs.google.com/document/d/1-NzxYwANEXSkbW2J9cFDmOTxnCKEdU8DMkiT82H-0Zo/...

(+1)

Can you add a bar to change the sensitivity?


Also, does this game have a discord server?

(+3)

I won on my first run! Amazingly fun, If there's updates planned for this game I'm excited to see how it's expanded upon.

Really impressed with the talent in the toontown community as a whole and it makes me so happy to see it continue to get so much love 12 years after the game shut down :)

- PS there were so many buffs and debuffs applied to the boss I couldn't click on the level 2/3 squirt, just a small UI bug that didn't matter but yah other than that not much I could find buggy for me anyway.

(+3)

really cool game! really can't say enough good things about it :)

just want to let you know it just uses 10x more CPU power on startup than when the game is running, and it causes a lot of crashes. my friend with a worse computer is having the same problem and can't even get in to play :(

really impressive how you recreated a lot of toontown in godot though! thank you for this game :D

(1 edit) (+1)(-11)

I'm not 100% if this is going to surprise you or not but this game is pretty bugged, The movement is janky and in the D.A office the spotlights have a broken hitbox / range that caused me to go sad. the puzzles also don't state what they are so I'm out here fighting virtual skelecogs pretty much every puzzle I have to go across, and with 2+ laff that's pretty damn hard.
Also I wanna add then when I went sad I lost all 54 laff I had built up, when I respawned I had 30 laff similar to when I started. 
I'm not 100% if this is a game feature or a glitch, but if It's a game feature then It's a pretty damn bad one.

Also there doesn't seem to be an autosave feature, I closed the game and lost my progress with the character.

Personal opinions aside and glitches the game has a good soundtrack, the textures on the cogs are polished and clear. the bosses look neat and pretty unique and the layout is nice.

(+6)

losing progress when dying is probably a feature, it is a roguelite/roguelike after all

(-14)

Massive L then.

(+7)(-1)

thats like 50% of the point of a roguelike game LOL

Hey just a small feedback I don't know if it was meant to be like that but the google make it so have just 10 seconds to choose your gags instead of adding that 10 seconds.

(+4)(-2)

Mac support is such a w :)

THIS IS AWESOME

woo!!!!!!! so excited to try it

1 more min

(+3)

Game releases at 12PM EST today

ok thank you :)

game delay ?

i think he might be asleep right now

Maybe he put it on a timer when to realize 

4 HOURS AND 55 MINUTES LEFT TILL TOMORROW AKA THE RELEASE DATE FOR THIS!!! WOOOOAHHHH!

Can't wait to try this!

Looks sick, can't wait

(-2)

it's a roguelite not a roguelike

(+6)

🤓

Looks cool! Can't wait to try it out when it drops. I'm a little perplexed though; the trailer says Godot engine. Did you rebuild a lot of mechanics from scratch for this? Also would be interesting if it was multiplayer but I know netcode is a huge undertaking and would still be interested to play it solo.

(+1)

I did recreate a lot of mechanics as closely to the original game as I could in the new engine. As for multiplayer, unfortunately, I don't intend on including it in the game. It would pretty much require a complete rewrite of the entire game to be networked properly. I do plan to make the project open source, though. So if any particular developer wants to try their hand at adapting it into an online game, I would strongly encourage it.


hype!!

Viewing most recent comments 6 to 45 of 45 · Previous page · First page